Showing posts with label Project. Show all posts
Showing posts with label Project. Show all posts

Thursday, November 19, 2020

First playable

 This week I wanted to start writing the scripts, as I made the player controller one last week but didn't have time to start. I started by looking back on my blog from unity 1 as I didn't have enough information from my blog I went back to watch some of the tutorials on how to make the car go forward similar to the truck in the tutorial. After I made a FollowPlayer script. It took me a while to get the follow camera to work however after a few more unity tutorials I got it to work. I then added cars as the obstacles and a sky all of which I found in unity assets.  I then variable to try to get the car to jump up and down, this did not work out for me at all which was very frustrating as I did not know where I was going wrong. This is a list that I need to do for next week. 


Things I need to do 

  • And a variable to script to allow the car to move by using the arrow keys 
  • Fix the player controller script to allow the  car to jump over the car  
  • Car to follow another car 
  • car go faster 








Saturday, November 14, 2020

Prototype

Image of first putting a road in 
 This week I have started to make the website.  I first started by making the road by creating a 3D quad and changing the size to a size similar to the first unity tutorial about the car which will have the same layout as the game that I'm making where the camera will follow the player. I then added an image to the road to make it look like a  road to cover the white up. After finding an image that I thought suited the game I then had to find a police car this was a bit difficult and took longer than I expected to find, as most of them I had to pay for I found one which can be seen in the second image which was free however when I brought it into the game the colour of the car came off and it did not look like a police car and I could not use it. I eventually found a police car and brought that into the game. The next challenge was trying to find a background in New York that was free, which also took longer than I expected. I ended up finding some separate assets that I had to add to the game separately.  I added a script called playercontroller and added this to the player. The biggest challenge was finding the assets and trying to resize them this took a lot of unnecessary time and this is all I got done in the 3 hours.  I decided to copy and pace the first building to save time. I then added colour to the buildings. 


First police car











Thursday, November 5, 2020

Game Design Document

After the reading task this week and finding out what a Game Design Document is I designed my first one.  I did by game design document on Dundoc. It took me a while to find out how to use it I did it wrong at the start and had to start over again. Here as seen from my diagram my characters is at the bottom as I somehow deleted it and didn't know how to go back to put it in the position as before therefore I had to place it down the bottom. I decided to use the background image as the NYPD logo as the player will be the police in New York. 

Some of my ideas may change from what is in my document now after I see peoples comments on how I could improve my game and what to change 

Purpose of GDD- The reason for doing this was to clearly see the idea that I will be doing and what material I will need such as sounds of the police car and the traffic. 


Screenshot of the introduction of the document


Thursday, October 22, 2020

Game Vision Statement

 Game Vision Statement in this blog I will be discussing how I will develop my game from where the idea came from to and how I hope to make it. From reading my previous blogs you probably know the idea of my game,  some sort of cops and robbers but a digital version, however, there is only one other person which is a prisoner who escaped from prison and the police (the player ) must catch

(Image of crazy taxi)
Idea:  The idea came from when I had to pick a movie for another module and I picked Shawshank Redemption and the idea came from that a prisoner escaping (apologies to anyone who hasn't seen the movie). I also had to take into consideration my ability I had big games ideas but I had to think logically when it came to making the game would I really be able to do it probably not. So I thought to the unity tutorials and what I have learned from that I know how to move a car side to side and go forward which is the concept of my idea. I also loved to play the game crazy taxi of the taxi going either side jumping over the
object and I wanted my game to be similar. 

 Background:  A prisoner has escaped from prison and has gotten on a motorbike trying to get to a port before police catch. 

Setting:  I wanted the background setting to be in New York as it is a busy place with a lot of traffic which would make if more difficult for the car to catch the motorbike. 

How to Play:  The player is the police trying to catch the prisoner, the police will have to get through various obstacles such as traffic from cars which will slow down the police car. The player will use the arrows on the keyboard to move the car left arrow to go left ,right to go right, and so on. The car will also be able to jump. There will a timer for the police to catch them. 

Game Genre: The genre of this game will be action as the police will be trying to catch the prisoner. I looked up the meaning of action and it says " An action game is a video game genre that emphasizes physical challenges, including hand-eye coordination and reaction-time"(Wikipedia). From the definition can see that my game fits into this genre as it has physical challenges. 

Resources required: I will need a few resources so the game isn't just a car without a setting, I will firstly need to find a background.I  have found a website that shows the top 6 websites with free assets for a game. One of the websites was for the backgrounds there is a variety of all different types of background settings, however, some you may have to pay for.  Another website was for objects such as a car, you just type in the object that needs in the search bar, and a selection of different ones will appear. 

Emotion Player will feel: I hope that the game has a frustration element in it as the player will want to keep playing to try and win. I also it has competitiveness so the player can tell others if there score is better than perhaps a friend or family member so they try to beat the score to catching the prisoner 

Saturday, October 17, 2020

Game Idea Research

 After thinking of the four games from last week I now have to decide on one which I will make and this is what I will be talking about in this blog post. From doing the second unity video on the plane and finding it difficult I had to think logically on what I will be able to make from the skill that I have now and gaining new skills in the upcoming weeks, I felt that the one that I would be able to make was the car one as what I have done so far is similar to the idea I had as the controls will include going side to side and jumping up using the arrows. In this game the player is the police car chasing the prisoner who robbed a motorcycle and is getting away. There are many different aspects that must be looked at before starting to make the game, to be more organized and know where everything is instead of making it up as I go along.

The first thing that I have to think about is the setting, I briefly said this in my previous post. It will be in New York after being there(before covid) I can confirm it really is the city that never sleeps. I thought that this would be a good setting as it will make it harder on the police because  there will be a lot of obstacles to try and get by and a lot of traffic that they will need to try and get by, these will slow the player down which will make it harder to win.  The image below is one that I found on google which is what I want my setting to look familiar too. An aspect to think about is sounding and what sounds there will be in the game. This is what it will be like when opening the game, there will be a sound of a police car, and the prisoner on the motorbike, as the game goes on there will be a sound of a lot of traffic noise such as cars beeping and car noises. When the car turns a corner the police car sound will be a loud sound of the car braking . There will also be some sounds of the prisoner laughing as he has gotten away.

Next is the characters, the prisoner will be in the stereotypical prisoner look which is wearing a black and white striped jumpsuit. He will be on a motorbike for all of the game unless of the off chance that it happens the police catch him. The policeman will be dressed in a police suit. 

Timer is the next thing to think about in game, the game will have a timer which will make it more difficult for the police to catch him.

How?  The main thing that I was concerned about was, how to make the setting as in the unity videos, I just have to import a file and the setting is there, but I did not know how. I did some research and found how to make a background.  Here is a link to a tutorial that I found on youtube how to add a background to unity from the start so I will look up images of New York traffic and import the image to unity. I will get a police car from downloading one from the internet and importing it into the game just like the car and plane from unity, this will be the same for the obstacles, in unity I had to add boxes and duplicate them to make a few along the path I will be doing the same for my game only it will be cars in the way. Here is an article on how to add a timer to unity. It says how I will need to make a new variable in the script to make a timer. This shouldn't be to difficult as in one of the unity videos it showed how to make a variable. 

Monday, October 5, 2020

Game Brainstorm

 When I first seen that we had to try think of 4 is was a bit daunting as I asked myself how am I meant to think of that? However after the readings the other day It said that ideas can come from anywhere so for the past days I have just been more engaged with things that have been going on around to see if I could get inspiration, such as on a walk and seeing the leaves fall off the trees where my first idea came from.  I hope from finding information about other games that I will gain more knowledge of games. 

1-  Where the idea the came from for the first game design is quite strange, it's not the usual just brainstorming and looking at other games or books but from pictures I had taken over the summer such as on the beach, the waves and remembering being in the water and a seal popping up beside me and I thought imagine if it was something more terrifying like a shark and this is where the game idea came from ! The game is a person in the water surfing and notices a shark behind them, the more the person tries to get away from the shark the waves get harder and stronger and they hit off the surfer more aggressively trying to knock him off balance. The person must try to stay on the surf board for as long as he can without getting eaten by the shark or a wave hitting them of the surf board. This game will be set on the clear water on a sunny beach, although the scene changes to a stormy sky when the waves get stronger and the surfer has stayed on the board for a long period of time.  Here is a link from a video on youtube on how the waves would look. 

2   - The next idea is a prime example of what the articles on game development is about while I was at training one if the days, kicking the ball over the try (or at least trying too) and I thought if there was a type of target there it would make things a lot easier. The idea of the game is a goal post such as a gaelic or rugby one on a pitch, however the ball is not just a gaelic ball it is a multi sport game using a variety of different sporting equipment that will be going over the bar  into a certain spot a red circle indicating the target where the ball  must go,  For example the first one  will be a football in the center which will be easiest way to score a point,  the next will be a rugby ball further back and the position of the target will change, then a golf ball and so on. The target will be still for the first few and will move around in different positions as the game goes on, it will also be getting bigger and smaller meaning the person must wait for the right moment to take a shot.  A game similar to this one can be found on the link. 

3- As Halloween is approaching  quickly I thought that a game could be made out of it. I was thorn between clowns as most people are terrified especially since there was people dressing up as them and chasing others around on the street. This article tells about the clown attacks and shows images. The idea I had was a person in a grave yard dark at night, the person does know which graves have something underneath them or  not, if they stand on the wrong grave different characters chase the person such as clown and werewolf, the clown is the hardest to get away from though as is the quickest to catch the person, the graveyard is also like a maze if take the wrong entrance get caught. The game could be seen as a memory game as must remember where the right exit is to try get away from the characters. If the clown gets the person they die if they don't run fast enough, if the werewolf bits the person in the leg they lose the leg which makes harder to run.  Some of the graves  have nothing underneath them so the player could fall through them. 


4- The idea came from the game crazy taxi, where the taxi jumps over the other cars on the road, but if they crash into the back of the other cars, the taxi will be slowed down. However this game is about a prisoner who has escaped and robbed a motor bike heading towards the port to get on an escape boat. The police car is trying to catch the prisoner but has to avoid several objects that is getting in the way. The police car is able to jump over cars that are in the way to try and catch the prisoner faster. The prisoner is also throwing items back at the police car behind to try and stop them from catching him. There is a time limit on how long the police have to catch the prisoner. If you catch the prisoner before he makes it to the boat you win. The game will be set in New York as there is busy streets and a large volume of traffic all the time which in turn makes it more challenging for the police car to chase the prisoner. Here is a link to the game crazy taxi.