Showing posts with label week 3. Show all posts
Showing posts with label week 3. Show all posts

Saturday, October 10, 2020

Feedback Thoughts

 People can have different views on feedback some people might find it pointless, however from over the years of being a student I find it an important part of learning and doing better, how you may ask?. well say you are after doing a piece of work and think that it will get 100%, but you decide to give it to lecturer for feedback, the lecturer can show you how to improve and where, will also show where have gone wrong and will remember not to make that mistake again.

 From reading the two articles I feel that I have mastered why people need feedback and how people think about it

The first article  was Rewire your self-critical brain . This reading is all about how the stress and thinking negativity can have an overall impact on the task that is being done, for example if you say to yourself I'm not going to pass anyway what is the point in trying, you will automatically fail as you already had in your head you were going too, compared to having a positive attitude could bring a positive outcome. It also says how stress does not help any situation and to try not to stress( easier said then done )  "When stress overwhelms you enough to keep your mood constantly low, your brain starts to gradually change". 

The second article was called Neil gainmains advice on a creative life  it is a quote that Neil done. In the  article he is describing how mistakes are a good things, how when not making mistakes a person is not pushing themselves, not changing themselves or trying new things. I believe the message that he is trying to get across is if we don't make mistakes we are not stepping outside our comfort zone and to do better and learn more we must. He also says not to worry which in my opinion is why a lot of people don't want to make mistakes as scared or worried to see what the outcome will be, the unknown is frightening. He says "if you're not making mistakes, you're not taking enough risks."

After reading more into about mistakes I hope this year I will push myself to more and if I make a mistake it's okay everyone makes mistakes, you just have to take the feedback given and learn from it. 







Monday, October 5, 2020

Game Brainstorm

 When I first seen that we had to try think of 4 is was a bit daunting as I asked myself how am I meant to think of that? However after the readings the other day It said that ideas can come from anywhere so for the past days I have just been more engaged with things that have been going on around to see if I could get inspiration, such as on a walk and seeing the leaves fall off the trees where my first idea came from.  I hope from finding information about other games that I will gain more knowledge of games. 

1-  Where the idea the came from for the first game design is quite strange, it's not the usual just brainstorming and looking at other games or books but from pictures I had taken over the summer such as on the beach, the waves and remembering being in the water and a seal popping up beside me and I thought imagine if it was something more terrifying like a shark and this is where the game idea came from ! The game is a person in the water surfing and notices a shark behind them, the more the person tries to get away from the shark the waves get harder and stronger and they hit off the surfer more aggressively trying to knock him off balance. The person must try to stay on the surf board for as long as he can without getting eaten by the shark or a wave hitting them of the surf board. This game will be set on the clear water on a sunny beach, although the scene changes to a stormy sky when the waves get stronger and the surfer has stayed on the board for a long period of time.  Here is a link from a video on youtube on how the waves would look. 

2   - The next idea is a prime example of what the articles on game development is about while I was at training one if the days, kicking the ball over the try (or at least trying too) and I thought if there was a type of target there it would make things a lot easier. The idea of the game is a goal post such as a gaelic or rugby one on a pitch, however the ball is not just a gaelic ball it is a multi sport game using a variety of different sporting equipment that will be going over the bar  into a certain spot a red circle indicating the target where the ball  must go,  For example the first one  will be a football in the center which will be easiest way to score a point,  the next will be a rugby ball further back and the position of the target will change, then a golf ball and so on. The target will be still for the first few and will move around in different positions as the game goes on, it will also be getting bigger and smaller meaning the person must wait for the right moment to take a shot.  A game similar to this one can be found on the link. 

3- As Halloween is approaching  quickly I thought that a game could be made out of it. I was thorn between clowns as most people are terrified especially since there was people dressing up as them and chasing others around on the street. This article tells about the clown attacks and shows images. The idea I had was a person in a grave yard dark at night, the person does know which graves have something underneath them or  not, if they stand on the wrong grave different characters chase the person such as clown and werewolf, the clown is the hardest to get away from though as is the quickest to catch the person, the graveyard is also like a maze if take the wrong entrance get caught. The game could be seen as a memory game as must remember where the right exit is to try get away from the characters. If the clown gets the person they die if they don't run fast enough, if the werewolf bits the person in the leg they lose the leg which makes harder to run.  Some of the graves  have nothing underneath them so the player could fall through them. 


4- The idea came from the game crazy taxi, where the taxi jumps over the other cars on the road, but if they crash into the back of the other cars, the taxi will be slowed down. However this game is about a prisoner who has escaped and robbed a motor bike heading towards the port to get on an escape boat. The police car is trying to catch the prisoner but has to avoid several objects that is getting in the way. The police car is able to jump over cars that are in the way to try and catch the prisoner faster. The prisoner is also throwing items back at the police car behind to try and stop them from catching him. There is a time limit on how long the police have to catch the prisoner. If you catch the prisoner before he makes it to the boat you win. The game will be set in New York as there is busy streets and a large volume of traffic all the time which in turn makes it more challenging for the police car to chase the prisoner. Here is a link to the game crazy taxi. 










Unity Tutorial 01

     I won't lie when watching the first video it was quite overwhelming listing to the narrator say words such as "unity interface" and "3D navigation" I wasn't the biggest fan of gaming and listening to this didn't help, however from watching the videos I have learnt a lot from how to import objects into the scene , to new terms such as player control. I found how to use the camera difficult in terms of the view points and how to get the exact view from the players prospective. The two views scene and game helped with this as it gave a preview of the position that the car could look like. This is a list of what learnt from the first video

  1. import assets 
  2. Add objects to scene 
  3. game vs scene view
  4. project, hierarchy, inspector 
  5. navigate 
  6. move and rotate 

In the second tutorial (1.2)it was all about coding and how to make a script using #C, some information included to not use spaces  when typing in the name as it will be easier to find and could cause conflict if names are incorrect. It also showed how to change the mass of the objects to allow them to fall once the vehicle hits its. Also showed how to add objects using control D to duplicate. Here is a list what was covered in tutorial 

  1. #C script 
  2. delta time 
  3. multiply 
  4. collider, rigid body
The last tutorial (1.3) It was about variables and how fast the vehicle faster. On one of the specific videos it describes the difference between public and private within the script. 
It also showed how to  change the background so make it more clear by firstly going into edit, preferences and playmode tint. I left and image of the colour change of my background. 
Some of aspects that was taught in this tutorial involved. 
  1. Variables 
  2. Different data types and their purpose ( public&private)
  3. How to add physics to the game using gravity and mass 
  4. Vector 3 


I'm looking forward to being able to develop new skills so I will be ale to make a game of my own.  The app unity was very well displayed which made it easier to find the sources from the video.  The narrator was also very clear while describing what to do.







This Image is a screenshot I tool from my laptop while working on unity as an example of the colour change in the backgound 




Saturday, October 3, 2020

Game Design




Games have been around for many of years as far back as 3100 Bc by Predynastic Egypt which was called Senet. However the question is still the same all these years later what is a game? 

The first article is about the word 'Game' and what is a game? Many different people have different meanings for the word game such as one person may think a game only involves a screen and a controller and a game such as rock, paper scissors isn't a game. These are some of the factors that are in all games having rules, having conflict, making decisions, having goals and the list continues 


In the second article it is about an two interviews, the interviewees talk about  where they get inspiration from to make the games how the ideas does not happen by accident, many companies increase creative for the games buy hiring creative people and being in a creative environment. One   interviewee said the most common sources of where the game idea came from was “reading watching tv shows and playing other games”. This quote shows how inspiration can come from anywhere, one scene in a movie or tv show and leads to an idea of a new game. 

The last reading 'Four Basic Methods of Gaming' was all about different methods that are involved in making a game the techniques include concentration, brainstorm, scamper and ramsey. Most of these can be self-explanatory such as brainstorm, however 'Ramsey' can be questioned what is it?. In the paragraph it describes this method as 'the most difficult' it is taking something and looking at it and exploring it enough to take something new from it, for example looking at a game already and seeing how an aspect could be developed into a new game.  

The most common games now a days are from behinds a screen here is a list of the top 50 games to this day. 


image information: words associated with the word game