Showing posts with label week5. Show all posts
Showing posts with label week5. Show all posts

Monday, November 2, 2020

“Unity Tutorial 05

 This week's unity tutorial is quite different from the others as it involves the player to jump at the start, then sounds must be added. The first task to do was make the character jump up by adding to the script, however, once the character started it jump it never came down so by adding a gravity element to the script and a jump force I was able to control how fast or high the player went. I next added a new variable called a bool which is for true or false. Then by adding invoke repeating to the script it makes the object duplicate various times. Then by freezing the player in a rigid body the player will not fall over when jumping. I then added a tag for obstacles. And a new script to stop all the obstacles from coming together. I then added a new variable in the "MoveLeft" script to make sure that the obstacle to destroyed once the player has passed it. 

The last tutorial was about changing the player's animation by clicking on the player and then simply Character. The changing the speed to 1 and 1,5. Then by adding an ! to the player controller to the code it means when the game is not overdone the next piece of code.

Overall I enjoyed this tutorial as also of these aspects will be in my game and I learned how to do these actions such as jump which is what the car will be doing in my game.

ScreenShot my laptop of the game. 

Thursday, October 22, 2020

Game Vision Statement

 Game Vision Statement in this blog I will be discussing how I will develop my game from where the idea came from to and how I hope to make it. From reading my previous blogs you probably know the idea of my game,  some sort of cops and robbers but a digital version, however, there is only one other person which is a prisoner who escaped from prison and the police (the player ) must catch

(Image of crazy taxi)
Idea:  The idea came from when I had to pick a movie for another module and I picked Shawshank Redemption and the idea came from that a prisoner escaping (apologies to anyone who hasn't seen the movie). I also had to take into consideration my ability I had big games ideas but I had to think logically when it came to making the game would I really be able to do it probably not. So I thought to the unity tutorials and what I have learned from that I know how to move a car side to side and go forward which is the concept of my idea. I also loved to play the game crazy taxi of the taxi going either side jumping over the
object and I wanted my game to be similar. 

 Background:  A prisoner has escaped from prison and has gotten on a motorbike trying to get to a port before police catch. 

Setting:  I wanted the background setting to be in New York as it is a busy place with a lot of traffic which would make if more difficult for the car to catch the motorbike. 

How to Play:  The player is the police trying to catch the prisoner, the police will have to get through various obstacles such as traffic from cars which will slow down the police car. The player will use the arrows on the keyboard to move the car left arrow to go left ,right to go right, and so on. The car will also be able to jump. There will a timer for the police to catch them. 

Game Genre: The genre of this game will be action as the police will be trying to catch the prisoner. I looked up the meaning of action and it says " An action game is a video game genre that emphasizes physical challenges, including hand-eye coordination and reaction-time"(Wikipedia). From the definition can see that my game fits into this genre as it has physical challenges. 

Resources required: I will need a few resources so the game isn't just a car without a setting, I will firstly need to find a background.I  have found a website that shows the top 6 websites with free assets for a game. One of the websites was for the backgrounds there is a variety of all different types of background settings, however, some you may have to pay for.  Another website was for objects such as a car, you just type in the object that needs in the search bar, and a selection of different ones will appear. 

Emotion Player will feel: I hope that the game has a frustration element in it as the player will want to keep playing to try and win. I also it has competitiveness so the player can tell others if there score is better than perhaps a friend or family member so they try to beat the score to catching the prisoner 

Monday, October 19, 2020

Unity Tutorial 03

 Looking at the introduction video I didn't know what to expect as the last two videos were about controller vehicles, the car, and plane. However, this unity video is about feeding animals and moving them side to side. The first videos were the same as previous downloading and importing assets to unity, I had to add a farmer and some animals to the scene firstly. It also shows how to make prefabs and the effect that they have on the game by dragging the pizza into the player prefab. It and else It variable it also is shown within the videos  The last video also shows how the change the different camera views on the main camera and the players' view. I felt more confident doing this unity tutorial as I'm learning each week where the mistakes are being made as in my case it is usually within the scripts. But now I know that the game will not play if something in the scripts is incorrect. 

Here are two screenshots from my unity game. 



Games MDA

First Reading -The first reading is about game research, design, and, development by using the method MDA. MDA stands for Mechanic, Dynamics, Aesthetics. Here is what each of them does,  Mechanic describes the different sections of the game by looking at data and representation Dynamics express the run time manner of the mechanics acting on the players and each other’s outputs over some time. Aesthetics looks at the response in the player when they interact with the game. The MDA framework looks at 2 different sections, the first is Rules to System to Fun the next Mechanics to Dynamics to Aesthetics. Using these methods helps game designers to look at different techniques for development and improvement. Here is a link to the first reading

Video- The video was similar to the first reading as it was about MDA. The video says that a gamer should see which parts of their game were lacking and could improve on, so the next game that they make they can bring these impacts to it. The video says "the easiest way to do this is going category by category". First by looking at the mechanics to dynamics to aesthetics.

Mechanics

  1. walking
  2. the backgrounds of the game
  3. jumping
Dynamics:
  1. Move around the board 
  2. Managing money 
  3. Interacting with other players 
Aesthetics:
  1. Sensation (fear, stress, joy )
  2. Fantasy 
  3. Narrative 
  4. Challenge 
  5. Fellowship 
  6. Discovery 
  7. Expression 
  8. Submission 

Second Reading- This reading is about DDE, which is Design Dynamic Experience. This method is to try to improve the previous stage MDA. The reading also looks at the game through the player's perspective and the designer. It looks at what is working and what is not and how to improve in the next game.


(Image is from google of MDA framework)