Monday, October 19, 2020

Games MDA

First Reading -The first reading is about game research, design, and, development by using the method MDA. MDA stands for Mechanic, Dynamics, Aesthetics. Here is what each of them does,  Mechanic describes the different sections of the game by looking at data and representation Dynamics express the run time manner of the mechanics acting on the players and each other’s outputs over some time. Aesthetics looks at the response in the player when they interact with the game. The MDA framework looks at 2 different sections, the first is Rules to System to Fun the next Mechanics to Dynamics to Aesthetics. Using these methods helps game designers to look at different techniques for development and improvement. Here is a link to the first reading

Video- The video was similar to the first reading as it was about MDA. The video says that a gamer should see which parts of their game were lacking and could improve on, so the next game that they make they can bring these impacts to it. The video says "the easiest way to do this is going category by category". First by looking at the mechanics to dynamics to aesthetics.

Mechanics

  1. walking
  2. the backgrounds of the game
  3. jumping
Dynamics:
  1. Move around the board 
  2. Managing money 
  3. Interacting with other players 
Aesthetics:
  1. Sensation (fear, stress, joy )
  2. Fantasy 
  3. Narrative 
  4. Challenge 
  5. Fellowship 
  6. Discovery 
  7. Expression 
  8. Submission 

Second Reading- This reading is about DDE, which is Design Dynamic Experience. This method is to try to improve the previous stage MDA. The reading also looks at the game through the player's perspective and the designer. It looks at what is working and what is not and how to improve in the next game.


(Image is from google of MDA framework)









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