Showing posts with label Week 17(05). Show all posts
Showing posts with label Week 17(05). Show all posts

Friday, February 26, 2021

Reading 05

 This week continuing on last week I had to organize the reading into specific sections, highlighting the same themes that are in each of them. While reading them I noticed the same themes coming up.  I started by looking at the definitions and how they all included the words rule, play, amusement. I put all of these topics in yellow.  I then looked at every time one said, player and highlighted that purple. The components of what makes a game came up in nearly every article all somehow linking together somehow using the same words. The main themes are gaming definition, how gaming can be digital and non-digital however they are classified as the same this links into gaming elements such as rules, players, competition. The next is players how a game could have one player or multiple. I found this task easy to do as it was just looking for common words within the articles and I think that it was helpful for when I have to start writing I will have a better idea of what to say. Here   is a link  to the google doc 


This is a screenshot of the google doc.



Monday, February 15, 2021

Unity Tutorial 04

Screenshot of  script

 Continuing on from where I left off last time I firstly, added a component to the robot. Then added animation to the robot and added different components to make it do different actions by making a new folder and adding these elements to it. I had to repeat this three times. Next was opening the animator and changing what was on it. Next was adding a blend tree and adding X and Y values. I then had to add some script to the enemy controller script to link the animator to the enemy. Then by doing the same to the ruby controller and adding elements to the ruby script again so the anaimtor is connected to ruby and will work properly. 

The second part of the tutorial was about making a project tile, the first thing was adding a box collider and rigid body to the cogbullet. I then made a new script called projectile, I then added the projectile to the prefab. I then had to make the projectile into a game object. By the end of the tutorial, ruby threw the cog by pressing the C button. 

I had to redo the first half of the tutorials a bit as it was not working out for me however after I looked up a few tutorials to see here the problem was fixed, the second part was a lot easier to follow 

Screenshot from game