Reading 1 -The first reading was called "what are the qualities of gaming?". The article first starts off by describing the different descriptions of a game and how some are very similar, the article then says how even though the description of the game may be different they all have the same elements. In the next paragraph is it about Atonic Elements these are elements that may help a designer see what other games have and how they can bring these into their new design to be such as engaging. Some of these elements include
- Players
- Theme ( were is the game based) ( where is the player in the position they are)
- Rules
Reading 2- The next paper is called "game design research", it wen into a lot of detail about reseach and design. The article discusses how game design could also become game research, as many designers actually do a lot of research in this stage to find useful information such as the target audience.
Video- The video is about prototypes. The narrator describes how the hardest part is the prototype stage as seeing if the ideas work or not, if don't have to go back and figure out why not. They discuss "primary aspect of the game" what is the players purpose in the game. They then say how instead of going straight into coding to save time can demo the game by cutting out pieces of paper or drawing it. They also show in the video, the designers trying out different version of the idea to see what one is the best and then start brining it into code. The designer also says "don't need ti think of an idea straight but see where it takes you"
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